I’ll edit with what I find when I have my console in front of me. But now you know about how things work, it wouldn’t be too different. I can’t remember if it has any options to change aspect ratios. Experiment to find out what work for you! You may need to return it to a 4:3 ratio if using a border, since it’s essentially outputting what a SNES would output to a TV, which would be a different ratio to a game boy console. For Pokémon yellow though, you’re in luck. Naming has also been updated to the latest Redump. Below is a link to download them from mega. This update includes 2,111 new video snaps bringing the full set to 3,581 videos. I found a complete set of Super Gameboy borders at vgmuseum and have used some batch tools/scripts to create overlays for use with retroarch. If you use mgba, if should load up the super game boy enhanced borders. Sony PlayStation 2 Video Snaps Updated (2,111 New Videos) This update has been in the works for awhile, and PS2 emulation has come so far since the original videos were recorded. Change the video settings so that the game screen fills the transparent section of the overlay (usually integer scale off, core provided aspect ratio). You will then have borders around your screen and will be playing in a postage stamp window. If you do this, turn off bilinear filtering in the menu one screen back. Even thoughĬhanging it to integer scale mode means it will only scale it using whole number multiples. It might still look crappy, since it’s trying to interpolate half pixels, stretching it to a weird shape. You can even change things on a per game basis. With some tweaking I was able to get the aspect. On-Screen Overlay is set to Auto-Scaling. Aspect ratio is set to Core Provided (set to Auto). To chance it within a core, start a game in the desired core, go back to the menu, which should take you to the quick menu, then scroll down to find the appropriate settings to change. Im having issues setting the 'correct' aspect ratio with some cores so the game fits within overlaid borders from the Bezel Project (Beetle PCE in the attached photo): Beetle PCE Core. This will keep a 1:1 pixel ratio and everything will look nice and crisp, so long as you don’t mind the black bars around the image. or 1240×960, with black borders on all sides. I suggesst saving it on a per game basis as on the N64 the amount of active area a game rendered to can vary greatly, just look at Wave Race 64 for example. Because if you plan on playing RetroArch on a modern TV or monitor (which likely has a 16:9 aspect ratio).
You can specify to have the core set the aspect ratio instead. The solution is to go into the core options, go to 'crop overscan' and then set it to the value that makes the game fill the screen, it should be around 8 for that game. Keep in mind, this is changing it globally across all systems that use Retroarch. I think the game boy is actually close to a square, using a 10:9 ratio. Assuming you’re using mGba, if you go in the settings>video>scaling within Retroarch, you can change the aspect ratio.